Version: 2017.1

Texture3D

class in UnityEngine

/

다음으로부터 상속:Texture

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설명

Class for handling 3D Textures, Use this to create 3D texture assets.

3D textures are commonly used as lookup tables by shaders, or to represent volumetric data.

Typically you'd create a 3D texture, fill it up with data (SetPixels or SetPixels32) and call Apply to upload the data to the GPU.

변수

depthThe depth of the texture (Read Only).
formatThe format of the pixel data in the texture (Read Only).

생성자

Texture3DCreate a new empty 3D Texture.

Public 함수

ApplyActually apply all previous SetPixels changes.
GetPixelsReturns an array of pixel colors representing one mip level of the 3D texture.
GetPixels32Returns an array of pixel colors representing one mip level of the 3D texture.
SetPixelsSets pixel colors of a 3D texture.
SetPixels32Sets pixel colors of a 3D texture.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeFiltering mode of the texture.
heightHeight of the texture in pixels. (Read Only)
mipMapBiasMip map bias of the texture.
widthWidth of the texture in pixels. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.