Font

class in UnityEngine

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

Script interface for font assets.

You can use this class to dynamically switch fonts on GUI texts or Text Meshes.

See Also: GUIText and TextMesh.

변수

ascentThe ascent of the font.
characterInfoAccess an array of all characters contained in the font texture.
dynamicIs the font a dynamic font.
fontSizeThe default size of the font.
lineHeightThe line height of the font.
materialThe material used for the font display.

생성자

FontCreate a new Font.

Public 함수

GetCharacterInfoGet rendering info for a specific character.
HasCharacterDoes this font have a specific character?
RequestCharactersInTextureRequest characters to be added to the font texture (dynamic fonts only).

정적 함수

CreateDynamicFontFromOSFontCreates a Font object which lets you render a font installed on the user machine.
GetMaxVertsForStringReturns the maximum number of verts that the text generator may return for a given string.
GetOSInstalledFontNamesGet names of fonts installed on the machine.

Events

textureRebuiltSet a function to be called when the dynamic font texture is rebuilt.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.