Version: 2017.1

VideoClipImporter

class in UnityEditor

/

다음으로부터 상속:AssetImporter

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설명

VideoClipImporter lets you modify VideoClip import settings from Editor scripts.

See the Movie File Format Support Notes section in the VideoPlayer class documentation for supported movie file formats and encoding guidelines.

변수

defaultTargetSettingsDefault values for the platform-specific import settings.
deinterlaceModeImages are deinterlaced during transcode. This tells the importer how to interpret fields in the source, if any.
flipHorizontalApply a horizontal flip during import.
flipVerticalApply a vertical flip during import.
frameCountNumber of frames in the clip.
frameRateFrame rate of the clip.
importAudioImport audio tracks from source file.
isPlayingPreviewWhether the preview is currently playing.
keepAlphaWhether to keep the alpha from the source into the transcoded clip.
linearColorUsed in legacy import mode. Same as MovieImport.linearTexture.
outputFileSizeSize in bytes of the file once imported.
qualityUsed in legacy import mode. Same as MovieImport.quality.
sourceAudioTrackCountNumber of audio tracks in the source file.
sourceFileSizeSize in bytes of the file before importing.
sourceHasAlphaTrue if the source file has a channel for per-pixel transparency.
useLegacyImporterWhether to import a MovieTexture (legacy) or a VideoClip.

Public 함수

ClearTargetSettingsClear the platform-specific import settings for the specified platform, causing them to go back to the default settings.
GetPreviewTextureReturns a texture with the transcoded clip's current frame. Returns frame 0 when not playing, and frame at current time when playing.
GetResizeHeightGet the resulting height of the resize operation for the specified resize mode.
GetResizeModeNameGet the full name of the resize operation for the specified resize mode.
GetResizeWidthGet the resulting width of the resize operation for the specified resize mode.
GetSourceAudioChannelCountNumber of audio channels in the specified source track.
GetSourceAudioSampleRateSample rate of the specified audio track.
GetTargetSettingsReturns the platform-specific import settings for the specified platform.
PlayPreviewStarts preview playback.
SetTargetSettingsSets the platform-specific import settings for the specified platform.
StopPreviewStops preview playback.

상속된 멤버

변수

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

정적 함수

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.