Version: 2017.1

ClipperRegistry

class in UnityEngine.UI

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설명

Registry class to keep track of all IClippers that exist in the scene.

This is used during the CanvasUpdate loop to cull clippable elements. The clipping is called after layout, but before Graphic update.

정적 변수

instanceSingleton instance.

Public 함수

CullPerform the clipping on all registered IClipper.

정적 함수

RegisterRegister an IClipper.
UnregisterUnregister an IClipper.