class in UnityEngine
Asynchronous operation coroutine.
You can yield until asynchronous operation continues, or manually check whether it's done
(isDone) or progress (progress).
See Also: SceneManager.LoadSceneAsync, AssetBundle.LoadAsync.
|allowSceneActivation||Allow scenes to be activated as soon as it is ready.|
|isDone||Has the operation finished? (Read Only)|
|priority||Priority lets you tweak in which order async operation calls will be performed.|
|progress||What's the operation's progress. (Read Only)|