class in UnityEditor
Access to the selection in the editor.
|Returns the current context object, as was set via SetActiveObjectWithContext.
|Returns the active game object. (The one shown in the inspector).
|Returns the instanceID of the actual object selection. Includes prefabs, non-modifyable objects.
|Returns the actual object selection. Includes prefabs, non-modifyable objects.
|Returns the active transform. (The one shown in the inspector).
|Returns the guids of the selected assets.
|Returns the actual game object selection. Includes prefabs, non-modifyable objects.
|The actual unfiltered selection from the Scene returned as instance ids instead of objects.
|The actual unfiltered selection from the Scene.
|Delegate callback triggered when currently active/selected item has changed.
|Returns the top level selection, excluding prefabs.
|Returns whether an object is contained in the current selection.
|Returns the current selection filtered by type and mode.
|Allows for fine grained control of the selection type using the SelectionMode bitmask.
|Selects an object with a context.