Namespace Unity.Timeline.Animation
Classes
AnimationClip
Represents a timeline clip than plays back an Animation clip on an AnimationTrack
AnimationGraphBuilderSystem
System responsible for construction of the animation track portion of the DataFlowGraphs used by Timeline
AnimationGraphUpdateSystem
The animation graph update system is responsible for binding track graphs to different targets
It creates, updates and destroys the target-side DataFlowGraph nodes
AnimationPose
AnimationTrack
ConvertLocalTimeToFloatNode
Node to convert the localTime to a float node
ConvertWeightToFloatNode
Node to convert the input weight component
GraphGenerator
KernelPassThroughNodeRigidTransform
NormalizedMixerNode
A Custom Animation Mixer that normalizes the input weights, and output the summed output weight, or 1, whichever is smaller.
This is used by DOTS Timeline to handle auto promotion of weights from un-normalized weighted clips.
NormalizedRigidTransformMixerNode
A Custom RigidTransform Mixer that normalizes the input weights, and output the summed output weight, or 1, whichever is smaller.
OffsetRootTransformNode
Node that offsets an animation stream root transform by a rigid transform
RigidTransformMulNode
RigUtilities
RootMotionBlobAsset
A serialized root motion clip used by animation clips.
SampleRigidTransformNode
WriteRootTransformNode
Structs
AdditiveClipOptions
Options used when the clip is applied as an additive.
AnimationClipPlaybackOptions
Options to playback and animation clip
AnimationGraphComponentData
Component indicating that a Timeline Animation Graph needs to be constructed
AnimationGraphDataFlowNodeBuffer
Buffer Elements of Nodes Created for the AnimationGraph. Acts as the state component buffer for unode cleanup
AnimationMixerBuffer
Represents the mixer output from an Animation Track
AnimationMixerClipConnection
Component used to connect and disconnect inputs to mixers
AnimationSubGraph
AnimationTrackOffset
Represents a per entity offset for the animation track. Use this to apply a starting offset on the track
ConvertLocalTimeToFloatNode.Kernel
ConvertLocalTimeToFloatNode.KernelData
ConvertLocalTimeToFloatNode.KernelDefs
ConvertWeightToFloatNode.Kernel
ConvertWeightToFloatNode.KernelData
ConvertWeightToFloatNode.KernelDefs
CreateAnimationClipNodeElement
Buffer Element used to create an animation clip node
CreateAnimationMixerNodeElement
Buffer Element used to create an animation mixer node
CreateRootMotionClipNodeElement
Buffer Element used to create a root motion node
CreateRootMotionMixerElement
Buffer Element used to create a root motion mixer node
KernelPassThroughNodeRigidTransform.Kernel
KernelPassThroughNodeRigidTransform.KernelData
KernelPassThroughNodeRigidTransform.KernelDefs
NodeCollector
Utility class that collects nodes created for DFG
NormalizedMixerNode.Kernel
NormalizedMixerNode.KernelData
NormalizedMixerNode.KernelDefs
NormalizedMixerNode.NodeData
NormalizedMixerNode.SimPorts
NormalizedRigidTransformMixerNode.Kernel
NormalizedRigidTransformMixerNode.KernelData
NormalizedRigidTransformMixerNode.KernelDefs
OffsetRootTransformNode.Data
OffsetRootTransformNode.Kernel
OffsetRootTransformNode.KernelData
OffsetRootTransformNode.KernelDefs
OffsetRootTransformNode.SimPorts
RigidTransformMulNode.Data
RigidTransformMulNode.Kernel
RigidTransformMulNode.KernelData
RigidTransformMulNode.KernelDefs
RootMotionOffsets
Root Motion Offsets, used for view presentation instead of RigidTransform
RootMotionOptions
Options for applying root motion
RootMotionOptions.RootClipSampleRate
SampleRigidTransformNode.Kernel
SampleRigidTransformNode.KernelData
SampleRigidTransformNode.KernelDefs
SampleRigidTransformNode.NodeData
SampleRigidTransformNode.SimPorts
WriteRootTransformNode.Kernel
WriteRootTransformNode.KernelData
WriteRootTransformNode.KernelDefs
WriteRootTransformNode.NodeData
WriteRootTransformNode.SimPorts
Interfaces
IAnimationClipNodeElement
IAnimationMixerRootMotionInput
Enums
AdditiveClipOptions.ReferencePoseType
AnimationClipNodeType
The type of animation clip node to create
RootOffsetMode
How the offsets should be applied