Struct WriteRootTransformNode.NodeData
Namespace: Unity.Timeline.Animation
Syntax
public struct NodeData : INodeData, IInit, IMsgHandler<Rig>
Methods
HandleMessage(MessageContext, Rig)
Declaration
public void HandleMessage(in MessageContext ctx, in Rig rig)
Parameters
| Type | Name | Description |
|---|---|---|
| MessageContext | ctx | |
| Unity.Animation.Rig | rig |
Implements
Init(InitContext)
Declaration
public void Init(InitContext ctx)
Parameters
| Type | Name | Description |
|---|---|---|
| InitContext | ctx |