Struct SampleRigidTransformNode.NodeData
Namespace: Unity.Timeline.Animation
Syntax
public struct NodeData : INodeData, IInit, IMsgHandler<BlobAssetReference<AnimatedRigidTransformBlob>>
Methods
HandleMessage(MessageContext, BlobAssetReference<AnimatedRigidTransformBlob>)
Declaration
public void HandleMessage(in MessageContext ctx, in BlobAssetReference<AnimatedRigidTransformBlob> clip)
Parameters
| Type | Name | Description |
|---|---|---|
| MessageContext | ctx | |
| BlobAssetReference<AnimatedRigidTransformBlob> | clip |
Implements
Init(InitContext)
Declaration
public void Init(InitContext ctx)
Parameters
| Type | Name | Description |
|---|---|---|
| InitContext | ctx |