public interface IAnimationMixerRootMotionInput
Properties
The root motion offset when in additive mode
Declaration
RigidTransform AdditiveOffset { get; }
Property Value
Type |
Description |
Unity.Mathematics.RigidTransform |
|
Declaration
RigidTransform ClipOffset { get; set; }
Property Value
Type |
Description |
Unity.Mathematics.RigidTransform |
|
Options for how the offsets are applied
Declaration
RootOffsetMode RootOffsetMode { get; set; }
Property Value
Declaration
RigidTransform TrackToClipOffset { get; set; }
Property Value
Type |
Description |
Unity.Mathematics.RigidTransform |
|
Methods
Declaration
void BuildRootMotionInput(BlobAssetStore store, BlobAssetReference<RigDefinition> rig, BlendingMode mode)
Parameters
Declaration
void GetAnimatedRootMotion(BlobAssetStore store, out DiscreteTime timeOffset, out BlobAssetReference<AnimatedRigidTransformBlob> clip)
Parameters