Class AnimationTrack
Inheritance
AnimationTrack
Syntax
public class AnimationTrack : DOTSTrack, ISerializationCallbackReceiver, IPropertyPreview, ICurvesOwner, ILayerable
Fields
BlendingMode
Declaration
public BlendingMode BlendingMode
Field Value
Type |
Description |
Unity.Animation.BlendingMode |
|
Priority
Declaration
[Tooltip("The priority of this track relative to other animation tracks that affect the same output. By default, priorities are defined by order within the timeline.")]
[Range(-1000F, 1000F)]
public int Priority
Field Value
RootMotionOffsets
Declaration
[Space]
public RootMotionOffsets RootMotionOffsets
Field Value
Skeleton
Declaration
public RigComponent Skeleton
Field Value
Type |
Description |
Unity.Animation.Hybrid.RigComponent |
|
Weight
Declaration
public WeightBehaviour Weight
Field Value
Methods
Convert(ConversionContext)
Declaration
public override void Convert(ConversionContext context)
Parameters
Overrides
CreateLayerMixer(PlayableGraph, GameObject, Int32)
Declaration
public Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount)
Parameters
Returns
GetRigComponent(PlayableDirector)
Finds the rig component that the animation track will use to built the track.
If it has a bound rig, it will use that, otherwise it will search the bindings
Declaration
public RigComponent GetRigComponent(PlayableDirector director)
Parameters
Returns
Type |
Description |
Unity.Animation.Hybrid.RigComponent |
|
Extension Methods