Struct ConvertLocalTimeToFloatNode.KernelData
Namespace: Unity.Timeline.Animation
Syntax
public struct KernelData : IKernelData
Fields
Input
Declaration
public DataInput<ConvertLocalTimeToFloatNode, LocalTime> Input
Field Value
| Type | Description |
|---|---|
| DataInput<ConvertLocalTimeToFloatNode, LocalTime> |
Output
Declaration
public DataOutput<ConvertLocalTimeToFloatNode, float> Output
Field Value
| Type | Description |
|---|---|
| DataOutput<ConvertLocalTimeToFloatNode, Single> |