Struct AnimationMixerClipConnection
Component used to connect and disconnect inputs to mixers
Namespace: Unity.Timeline.Animation
Syntax
public struct AnimationMixerClipConnection : IComponentData
Fields
Clip
ClipNode to attach the mixer
Declaration
public NodeHandle Clip
Field Value
| Type | Description |
|---|---|
| NodeHandle |
ClipPort
Output port of the clip
Declaration
public OutputPortID ClipPort
Field Value
| Type | Description |
|---|---|
| OutputPortID |
InputDataPort
The input port of the Mixer for data streams. Must be a PortArray Use this kernel bindings (buffers, transforms)
Declaration
public InputPortID InputDataPort
Field Value
| Type | Description |
|---|---|
| InputPortID |
InputPortIndex
Index into the InputPort port array
Declaration
public ushort InputPortIndex
Field Value
| Type | Description |
|---|---|
| UInt16 |
IsConnected
Is this currently connected
Declaration
public bool IsConnected
Field Value
| Type | Description |
|---|---|
| Boolean |
Mixer
Mixer node to attach to
Declaration
public NodeHandle Mixer
Field Value
| Type | Description |
|---|---|
| NodeHandle |