Class GlobalLightingQualitySettings
Global lighting quality settings.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class GlobalLightingQualitySettings
Fields
Name | Description |
---|---|
AOBilateral |
Ambient Occlusion uses bilateral upsample for each quality level. The array must have one entry per scalable setting level. |
AODirection |
Ambient Occlusion direction count for each quality level. The array must have one entry per scalable setting level, and elements must be between 1 and 6. |
AOFull |
Ambient Occlusion uses full resolution buffer for each quality level. The array must have one entry per scalable setting level. |
AOMaximum |
Ambient Occlusion maximum radius for each quality level. The array must have one entry per scalable setting level, and elements must be between 16 and 256. |
AOStep |
Ambient Occlusion step count for each quality level. The array must have one entry per scalable setting level, and elements must be between 2 and 32. |
Contact |
Contact shadow sample count for each quality level. The array must have one entry per scalable setting level, and elements must be between 4 and 64. |
Fog_Budget | Controls the budget of the volumetric fog effect. The array must have one entry per scalable setting level, and elements must be between 0 and 1. |
Fog_Control |
Controls which control mode should be used to define the volumetric fog parameters. The array must have one entry per scalable setting level. |
Fog_Depth |
Controls how the budget is shared between screen resolution and depth. The array must have one entry per scalable setting level, and elements must be between 0 and 1. |
RTAODenoise | Defines if the ray traced ambient occlusion should be denoised. The array must have one entry per scalable setting level. |
RTAODenoiser |
Controls the radius of the ray traced ambient occlusion denoiser. The array must have one entry per scalable setting level, and elements must be between 0.001 and 1. |
RTAORay |
Controls the length of ray traced ambient occlusion rays. The array must have one entry per scalable setting level, and elements must above 0.01. |
RTAOSample |
Number of samples for evaluating the effect. The array must have one entry per scalable setting level, and elements must be between 1 and 64. |
RTGIClamp |
Clamp value used to reduce the variance in the integration signal. The array must have one entry per scalable setting level, and elements must be between 0.001 and 10. |
RTGIDenoise | Flag that enables the first denoising pass. The array must have one entry per scalable setting level. |
RTGIDenoiser |
Flag that defines the radius of the first denoiser. The array must have one entry per scalable setting level, and elements must be between 0.001 and 1.0. |
RTGIFull |
Controls if the effect should be computed at full resolution. The array must have one entry per scalable setting level. |
RTGIHalf |
Flag that defines if the denoiser should be evaluated at half resolution. The array must have one entry per scalable setting level. |
RTGIRay |
Controls the length of ray traced global illumination rays. The array must have one entry per scalable setting level, and elements must above 0.01. |
RTGIRay |
Controls the number of ray steps for hybrid tracing. The array must have one entry per scalable setting level, and elements must above 0. |
RTGISecond |
Flag that enables the second denoising pass. The array must have one entry per scalable setting level. |
RTRClamp |
Clamp value used to reduce the variance in the integration signal. The array must have one entry per scalable setting level, and elements must be between 0.001 and 10. |
RTRDenoise | Flag that enables the first denoising pass. The array must have one entry per scalable setting level. |
RTRDenoiser |
Flag that defines the radius of the first denoiser. The array must have one entry per scalable setting level, and elements must be between 1 and 32. |
RTRFull |
Controls if the effect should be computed at full resolution. The array must have one entry per scalable setting level. |
RTRMin |
Controls the minimal smoothness. The array must have one entry per scalable setting level, and elements must be between 0 and 1. |
RTRRay |
Controls the length of ray traced reflection rays. The array must have one entry per scalable setting level, and elements must above 0.01. |
RTRRay |
Controls if the effect should be computed at full resolution. The array must have one entry per scalable setting level, and elements must above 0. |
RTRSmooth |
Flag that defines smooth denoising status. The array must have one entry per scalable setting level. |
RTRSmoothness |
Controls the minimal smoothness. The array must have one entry per scalable setting level, and elements must be between 0 and 1. |
SSGIDenoise | Flag that enables the first denoising pass. |
SSGIDenoiser |
Flag that defines the radius of the first denoiser. |
SSGIHalf |
Flag that defines if the denoiser should be evaluated at half resolution. |
SSGIRay |
Screen space global illumination step count for the ray marching. The array must have one entry per scalable setting level, and elements must above 0. |
SSGISecond |
Flag that enables the second denoising pass. |
SSRMax |
Maximum number of rays for Screen Space Reflection for each quality level. The array must have one entry per scalable setting level, and elements must above 0. |