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    Field RTGIRayLength

    Controls the length of ray traced global illumination rays. The array must have one entry per scalable setting level, and elements must above 0.01.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Min(0.01)]
    public float[] RTGIRayLength
    Returns
    Type Description
    float[]
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