Field RTGIRayLength
Controls the length of ray traced global illumination rays. The array must have one entry per scalable setting level, and elements must above 0.01.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Min(0.01)]
public float[] RTGIRayLength
Returns
Type | Description |
---|---|
float[] |