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    Field RTRRayMaxIterations

    Controls if the effect should be computed at full resolution. The array must have one entry per scalable setting level, and elements must above 0.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Min(0)]
    public int[] RTRRayMaxIterations
    Returns
    Type Description
    int[]
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