Field RTAODenoiserRadius
Controls the radius of the ray traced ambient occlusion denoiser. The array must have one entry per scalable setting level, and elements must be between 0.001 and 1.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Range(0.001, 1)]
public float[] RTAODenoiserRadius
Returns
Type | Description |
---|---|
float[] |