docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field RTAODenoiserRadius

    Controls the radius of the ray traced ambient occlusion denoiser. The array must have one entry per scalable setting level, and elements must be between 0.001 and 1.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Range(0.001, 1)]
    public float[] RTAODenoiserRadius
    Returns
    Type Description
    float[]
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)