Field Fog_DepthRatio
Controls how the budget is shared between screen resolution and depth. The array must have one entry per scalable setting level, and elements must be between 0 and 1.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Range(0, 1)]
public float[] Fog_DepthRatio
Returns
Type | Description |
---|---|
float[] |