Field Fog_Budget
Controls the budget of the volumetric fog effect. The array must have one entry per scalable setting level, and elements must be between 0 and 1.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Range(0, 1)]
public float[] Fog_Budget
Returns
Type | Description |
---|---|
float[] |