Field SSRMaxRaySteps
Maximum number of rays for Screen Space Reflection for each quality level. The array must have one entry per scalable setting level, and elements must above 0.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Min(0)]
public int[] SSRMaxRaySteps
Returns
Type | Description |
---|---|
int[] |