Class MenuItem | Unity Reflect | 1.3.0-preview.104
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    Class MenuItem

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    MenuItem
    MetadataMenuItem
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Reflect
    Syntax
    public class MenuItem : MonoBehaviour

    Fields

    m_MetadataTopMenu

    Declaration
    public MetadataTopMenu m_MetadataTopMenu
    Field Value
    Type Description
    MetadataTopMenu

    m_Nodes

    Declaration
    protected HashSet<Renderer> m_Nodes
    Field Value
    Type Description
    HashSet<Renderer>

    m_SelectedMaterial

    Declaration
    public Material m_SelectedMaterial
    Field Value
    Type Description
    Material

    m_Text

    Declaration
    public Text m_Text
    Field Value
    Type Description
    Text

    m_Value

    Declaration
    protected string m_Value
    Field Value
    Type Description
    String

    Methods

    Activate(Boolean)

    Declaration
    public virtual void Activate(bool hide = true)
    Parameters
    Type Name Description
    Boolean hide

    AddNode(Transform)

    Declaration
    public virtual bool AddNode(Transform node)
    Parameters
    Type Name Description
    Transform node
    Returns
    Type Description
    Boolean

    Deactivate(Boolean)

    Declaration
    public virtual void Deactivate(bool show = true)
    Parameters
    Type Name Description
    Boolean show

    GetActiveMenuItem()

    Declaration
    public static MenuItem GetActiveMenuItem()
    Returns
    Type Description
    MenuItem

    GetFilterView()

    Declaration
    public FilterView GetFilterView()
    Returns
    Type Description
    FilterView

    GetMenu()

    Declaration
    public Menu GetMenu()
    Returns
    Type Description
    Menu

    GetValue()

    Declaration
    public string GetValue()
    Returns
    Type Description
    String

    Initialize(Menu, String)

    Declaration
    public void Initialize(Menu menu, string inValue)
    Parameters
    Type Name Description
    Menu menu
    String inValue

    OnNameClicked()

    Declaration
    public virtual void OnNameClicked()

    RemoveNode(Transform)

    Declaration
    public virtual void RemoveNode(Transform node)
    Parameters
    Type Name Description
    Transform node

    SetPosition(Single)

    Declaration
    public void SetPosition(float inY)
    Parameters
    Type Name Description
    Single inY
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