Class MetadataTopMenu | Unity Reflect | 1.3.0-preview.104
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    Class MetadataTopMenu

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    TopMenu
    MetadataTopMenu
    Inherited Members
    TopMenu.button
    TopMenu.buttonBackground
    TopMenu.ui
    TopMenu.cancelScreenButton
    TopMenu.OnVisiblityChanged
    TopMenu.s_CanShowButtons
    TopMenu.ShowButtons()
    TopMenu.HideButtons()
    TopMenu.EnableCancelScreenButtons(Boolean)
    TopMenu.DeactivateAll()
    TopMenu.Click(Int32)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Reflect
    Syntax
    public class MetadataTopMenu : TopMenu

    Fields

    keys

    Declaration
    public string[] keys
    Field Value
    Type Description
    String[]

    m_MaterialSwapper

    Declaration
    protected MaterialSwapper m_MaterialSwapper
    Field Value
    Type Description
    MaterialSwapper

    m_SyncManager

    Declaration
    public SyncManager m_SyncManager
    Field Value
    Type Description
    SyncManager

    m_TransparentMaterial

    Declaration
    public Material m_TransparentMaterial
    Field Value
    Type Description
    Material

    menuTemplate

    Declaration
    public GameObject menuTemplate
    Field Value
    Type Description
    GameObject

    Methods

    Activate()

    Declaration
    public override void Activate()
    Overrides
    TopMenu.Activate()

    Awake()

    Declaration
    protected override void Awake()
    Overrides
    TopMenu.Awake()

    Deactivate()

    Declaration
    public override void Deactivate()
    Overrides
    TopMenu.Deactivate()

    HideAllRenderers(HashSet<Renderer>)

    Declaration
    public void HideAllRenderers(HashSet<Renderer> excludedRenderers)
    Parameters
    Type Name Description
    HashSet<Renderer> excludedRenderers

    OnClick()

    Declaration
    public override void OnClick()
    Overrides
    TopMenu.OnClick()

    ShowAllRenderers()

    Declaration
    public void ShowAllRenderers()

    Start()

    Declaration
    protected override void Start()
    Overrides
    TopMenu.Start()
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