Version: 2019.4
LanguageEnglish
  • C#

Component.GetComponentsInChildren

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Declaration

public Component[] GetComponentsInChildren(Type t, bool includeInactive);

Parameters

t The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless. Default is false.

Description

Returns all components of Type type in the GameObject or any of its children using depth first search. Works recursively.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

Declaration

public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactive Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Returns

T[] A list of all found components matching the specified type.

Description

Generic version of this method.


Declaration

public T[] GetComponentsInChildren();

Returns

T[] A list of all found components matching the specified type.

Description

Generic version of this method.