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CloseInvokes the method methodName
in time
seconds, then repeatedly every repeatRate
seconds.
Note : This does not work if you set the time scale to 0.
using UnityEngine; using System.Collections.Generic;
// Starting in 2 seconds. // a projectile will be launched every 0.3 seconds
public class ExampleScript : MonoBehaviour { public Rigidbody projectile;
void Start() { InvokeRepeating("LaunchProjectile", 2.0f, 0.3f); }
void LaunchProjectile() { Rigidbody instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5; } }