t | The type of Component to retrieve. |
Component A component of the matching type, if found.
Returns the component of Type type
in the GameObject or any of its children using depth first search.
A component is returned only if it is found on an active GameObject.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInChildren<HingeJoint>(); hinge.useSpring = false; } }
T A component of the matching type, if found.
Generic version of this method.