• PolySpatialStateValidator
      • Constructors
        • PolySpatialStateValidator
      • Fields
        • s_MarkedForDestroy
      • Methods
        • ClientSimChangeDetected
        • DestroyState
        • GenerateStateDiff
        • GetState
    • PolySpatialStateValidator.GameObjectNode
      • Fields
        • clientSimId
        • clientSimName
        • clientSimParentId
        • hostPlatformId
        • hostPlatformName
        • hostPlatformParentId
        • properties
      • Methods
        • Equivalent
    • PolySpatialStateValidator.SkinnedMeshRendererNode
      • Constructors
        • SkinnedMeshRendererNode
      • Fields
        • bones
        • quality
        • rootBone
        • sharedMesh
    • PolySpatialStateValidator.TransformNode
      • Fields
        • gameObjectInstanceId
        • localScale
        • name
        • position
        • rotation
  • Tests.Editor
    • AddTestScenesToBuild
      • Methods
        • ModifyOptions
  • Tests.Isolation
    • IsolationTests
      • Methods
        • Test_01_PolySpatial_Settings_Are_Present
  • Tests.Runtime.Functional
    • GameObjectTrackerTests
      • Methods
        • SetUp
        • TearDown
        • Test_GameObjectTracker_Asserts_UsingPolySpatialCullingMask
        • Test_GameObjectTracker_Create_Destroy_Tracking
        • Test_GameObjectTracker_Modify_Hierarchy_Tracking
        • Test_GameObjectTracker_Modify_Transform_Tracking
    • PolySpatialTypeTests
      • Methods
        • Test_PolySpatialAssetID_Deserializes_To_Same_PolySpatialAssetID
        • Test_PolySpatialAssetID_ToString
    • TrackerInstanceIdMapTests
      • Methods
        • Test_Indexer_Adds_To_Count
  • Tests.Runtime.Functional.Components
    • ComponentTestBase
      • Methods
        • Setup
        • TearDown
        • UnityTearDown
    • PooledComponentTestBase<T>
    • UnityCanvasClipperTests
      • Methods
        • Clipped_Triangle_And_Quad_In_Rect_Is_Not_Clipped
        • Large_Triangle_Get_Clipped_Inside_Rect
        • Quad_In_Rect_Is_Not_Clipped
        • Triangle_Inside_Rect_Is_Not_Clipped
        • Triangle_Large_Side_Inside_Makes_Quad
        • Triangle_Large_Side_Outside_Rect_Is_Clipped
        • Triangle_UVs_Are_Interpolated
    • UnityCanvasRendererTests
      • Methods
        • TearDown
        • Test_Availability_Checks
        • Test_CanvasRenderer_Canvas_SortByLayerName
        • Test_CanvasRenderer_Canvas_SortByLayerOrder
        • Test_CanvasRenderer_ChangesMeshCenter
        • Test_CanvasRenderer_SameLevel_SortBySiblingIndex
        • Test_CanvasRenderer_SetsMaterialAsset
        • Test_IsActive_Flag
        • Test_TextMeshProUGUI_Change_Triggers_CanvasRendererTracker
        • Test_TextMeshProUGUI_With_Missing_USD
        • Test_UnityCanvasRenderer_Create_Destroy_Tracking
    • UnityLightTests
    • UnityMeshRendererTests
      • Methods
        • Test_UnityMeshRenderer_CleanupResourcesOnDestroy
        • Test_UnityMeshRenderer_Create_DestroyGameObject_Tracking
        • Test_UnityMeshRenderer_Create_Destroy_Tracking
        • Test_UnityMeshRenderer_Disable_Tracking
        • Test_UnityMeshRenderer_MaterialChanges
        • Test_UnityMeshRenderer_MultipleMaterials
        • Test_UnityMeshRenderer_Set_Mesh_Updates_MeshRendererData
        • Test_UnityMeshRenderer_SupportedShader
    • UnityParticleSystemTests
      • Methods
        • Test_UnityParticleSystem_Check_PolySpatialMinMaxCurves
        • Test_UnityParticleSystem_Check_PolySpatialParticleGradients
        • Test_UnityParticleSystem_Check_PolySpatialParticlePlayState
        • Test_UnityParticleSystem_Create_Destroy_Tracking
    • UnitySkinnedMeshRendererTests
      • Methods
        • Test_AnimationRig_Equality
        • Test_UnitySkinnedMeshRenderer_CreateAndDeletePolySpatialAnimationRig
        • Test_UnitySkinnedMeshRenderer_Create_Destroy_Tracking
        • Test_UnitySkinnedMeshRenderer_Disable_Tracking
        • Test_UnitySkinnedMeshRenderer_MaterialChanges
        • Test_UnitySkinnedMeshRenderer_MultipleMaterials
        • Test_UnitySkinnedMeshRenderer_Set_Mesh_Updates_MeshRendererData
    • UnitySpriteMasksTests
      • Methods
        • Test_SpriteMask_AlphaCutoff_UpdatesCorrectly
        • Test_SpriteMask_CreateDestroy_AllData
        • Test_SpriteMask_Create_Destroy_Tracking
        • Test_SpriteMask_NoSpriteOrTexture_NoTextureAssetId
    • UnitySpriteRendererTests
      • Methods
        • Test_AddDelete_Sprites_SortsCorrectly
        • Test_Availability_Checks
        • Test_IsActive_Flag
        • Test_SortingChange_Changes_SortOrder
        • Test_SprintRenderer_SetFlip_ChangesMesh
        • Test_SpriteGroups_ApplyMasks_Correctly
        • Test_SpriteMaskChanges_UpdatesSpriteRenderer
        • Test_SpriteRenderer_Create_Destroy_Data
        • Test_UnitySpriteRenderer_Create_Destroy_Tracking
        • Test_UnitySpriteRenderer_Disable_Tracking
  • Tests.Runtime.Functional.Rendering
    • PolySpatialMeshTests
      • Methods
        • TearDown
        • Test_BoneWeightsAndBindPoses_Converts_To_PolySpatialMesh
        • Test_Mesh_With_Null_UV0_Converts_To_PolySpatialMesh
        • Test_Mesh_With_Null_UV0_Converts_To_UnitySceneGraph
        • Test_TriangleMesh32_Converts_To_PolySpatialMesh
        • Test_TriangleMesh_Converts_To_PolySpatialMesh
    • PolySpatialMeshTests.TestMeshType
  • Tests.Runtime.PolySpatialTest.Base
    • PolySpatialFunctionalTest
      • Constructors
        • PolySpatialFunctionalTest
      • Fields
        • k_TestSceneBuilder
      • Methods
        • CreateAndValidateQMRGameObject
        • TearDown
        • UnitySetUp
    • PolySpatialRuntimeSetup
      • Methods
        • AfterTest
        • BeforeTest
    • PolySpatialRuntimeTest
      • Properties
        • instance
    • PolySpatialTest
      • Fields
        • m_TestGameObject
        • m_TestLight
        • m_TestPolySpatialMeshFilter
        • m_TestPolySpatialMeshRenderer
      • Methods
        • DisableFailOnErrorMessages
        • TearDown
  • Tests.Runtime.PolySpatialTest.Utils
    • TestSceneBuilder
      • Constructors
        • TestSceneBuilder
      • Properties
        • CameraGameObject
        • LightGameObject
        • PolySpatialGameObjectCount
      • Methods
        • BuildVisibleScene
        • DestroyVisibleScene
        • SetTestGameObjectInView
    • WaitForDone
      • Constructors
        • WaitForDone
      • Properties
        • keepWaiting
  • Unity.PolySpatial
    • MaterialSwapSet
    • PolySpatialHoverEffect
    • PolySpatialObjectUtils
      • Methods
        • MarkDirty
    • PolySpatialSettings
      • Fields
        • ColliderSyncLayerMask
        • DefaultServerAddress
        • DefaultServerPort
        • DisabledTrackers
        • EnableDefaultVolumeCamera
        • EnableHostCameraControl
        • EnableMacRealityKitPreviewInPlayMode
        • EnablePolySpatialRuntime
        • EnableProgressiveMipStreaming
        • EnableStatistics
        • EnableTransformVerification
        • MaterialXExtensionNamespace
        • MaxMipByteSizePerCycle
        • RuntimeFlags
        • m_AdditionalTextureFormats
      • Properties
        • AdditionalTextureFormats
        • EnableClipping
        • EnableServerCameraControl
        • IgnoredScenePaths
        • PolySpatialNetworkingMode
        • ServerAddresses
        • ServerPort
        • instance
    • PolySpatialSettings.NetworkingMode
    • PolySpatialSettings.PolySpatialTextureCompressionFormat
    • PolySpatialSettings.RecordingMode
    • PolySpatialShaderGlobals
      • Fields
        • CosTime
        • CosTimeID
        • DeltaTime
        • DeltaTimeID
        • OrthoParams
        • OrthoParamsID
        • ProjectionMatrix
        • ProjectionMatrixID
        • ProjectionParams
        • ProjectionParamsID
        • ScreenParams
        • ScreenParamsID
        • SinTime
        • SinTimeID
        • Time
        • TimeID
        • ViewMatrix
        • ViewMatrixID
        • WorldSpaceCameraDir
        • WorldSpaceCameraDirID
        • WorldSpaceCameraPos
        • WorldSpaceCameraPosID
        • WorldSpaceLightPos0
        • WorldSpaceLightPos0ID
      • Methods
        • SetColor
        • SetFloat
        • SetInteger
        • SetMatrix
        • SetTexture
        • SetVector
        • TryAdd
    • PolySpatialShaderGlobals.PropertyType
    • VolumeCamera
      • Fields
        • CullingMask
      • Properties
        • BackingCamera
        • Dimensions
        • IsHostCameraAvailable
        • Mode
        • VolumeSpaceToWorldSpaceMatrix
        • WorldSpaceToVolumeSpaceMatrix
    • VolumeCamera.PolySpatialVolumeCameraMode
  • Unity.PolySpatial.Internals
    • EditorPolySpatialAssetProvider
      • Methods
        • GetPathsForAsset
    • IPolySpatialAssetImporter
      • Methods
        • IsInterestedInAsset
        • OnImportAsset
  • Unity.PolySpatial.Networking
    • ConnectionID
      • Fields
        • Address
    • SocketAddress
      • Fields
        • Host
        • Port
      • Properties
        • Identifier
      • Methods
        • Equals
        • GetHashCode
        • ParseAddress
  • UnityEditor.PolySpatial.BuildingBlocks
    • VolumeCameraBuildingBlock
      • Properties
        • IconPath
        • Id
      • Methods
        • ExecuteBuildingBlock
        • ExecuteMenuItem
  • UnityEditor.PolySpatial.Capabilities
    • PolySpatialCapabilityProfile
      • Methods
        • TryGetCapabilityValue
  • UnityEditor.PolySpatial.Internals
    • AssetManifestBuildProcessor
      • Methods
        • PrepareForBuild
    • PolySpatialBuildProvider
      • Properties
        • callbackOrder
      • Methods
        • OnPostprocessBuild
        • OnPreprocessBuild
  • UnityEditor.PolySpatial.Validation
    • HasCapabilityRuleCreator
      • Constructors
        • HasCapabilityRuleCreator
      • Methods
        • CreateRules
    • IComponentRuleCreator
      • Methods
        • CreateRules
    • RuleCreatorAttribute
      • Constructors
        • RuleCreatorAttribute
  • UnityEditor.ShaderGraph.MaterialX.Tests
    • ShaderGraphConversionTests
      • Methods
        • TestAllAssets