Namespace UnityEditor.PolySpatial.Internals
Classes
The AssetManifestBuildPostprocessor generates an AssetManifest.json file, which contains information about how
PolySpatialAssetIDS correspond to built assets and resources. It does so by registering a custom BuildPlayerHandler
which traverses the scenes to be built, finds all asset references and adds them to the manifest, then hands off
the rest of build execution to DefaultBuildMethods.BuildPlayer()
This class performs custom build steps, such as ensuring that the default material will be present in standalone
builds
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