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    Namespace UnityEditor.PolySpatial.Internals

    Classes

    AssetManifestBuildProcessor

    The AssetManifestBuildPostprocessor generates an AssetManifest.json file, which contains information about how PolySpatialAssetIDS correspond to built assets and resources. It does so by registering a custom BuildPlayerHandler which traverses the scenes to be built, finds all asset references and adds them to the manifest, then hands off the rest of build execution to DefaultBuildMethods.BuildPlayer()

    PolySpatialBuildProvider

    This class performs custom build steps, such as ensuring that the default material will be present in standalone builds

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