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    Class AssetManifestBuildProcessor

    The AssetManifestBuildPostprocessor generates an AssetManifest.json file, which contains information about how PolySpatialAssetIDS correspond to built assets and resources. It does so by registering a custom BuildPlayerHandler which traverses the scenes to be built, finds all asset references and adds them to the manifest, then hands off the rest of build execution to DefaultBuildMethods.BuildPlayer()

    Inheritance
    object
    BuildPlayerProcessor
    AssetManifestBuildProcessor
    Implements
    IOrderedCallback
    Inherited Members
    BuildPlayerProcessor.callbackOrder
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.PolySpatial.Internals
    Assembly: solution.dll
    Syntax
    public class AssetManifestBuildProcessor : BuildPlayerProcessor, IOrderedCallback

    Methods

    Name Description
    PrepareForBuild(BuildPlayerContext)

    Implement this function to receive a callback before a player build starts.

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