Class AssetManifestBuildProcessor
The AssetManifestBuildPostprocessor generates an AssetManifest.json file, which contains information about how PolySpatialAssetIDS correspond to built assets and resources. It does so by registering a custom BuildPlayerHandler which traverses the scenes to be built, finds all asset references and adds them to the manifest, then hands off the rest of build execution to DefaultBuildMethods.BuildPlayer()
Implements
Inherited Members
Namespace: UnityEditor.PolySpatial.Internals
Assembly: solution.dll
Syntax
public class AssetManifestBuildProcessor : BuildPlayerProcessor, IOrderedCallback
Methods
Name | Description |
---|---|
PrepareForBuild(BuildPlayerContext) | Implement this function to receive a callback before a player build starts. |