docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Namespace UnityEditor.AddressableAssets.Build

    Classes

    AddressableAssetBuildResult

    Contains information about the status of the build.

    AddressablesBuildMenuNewBuild

    Makes a new build of Addressables using the BuildScript selectable in the menu

    AddressablesBuildMenuUpdateAPreviousBuild

    Opens a file browser to search for the addressables_content_state.bin from from a previous build to build and update for.

    AddressablesContentState

    Data stored with each build that is used to generated content updates.

    AddressablesDataBuilderInput

    Data builder context object for Addressables.

    AddressablesPlayModeBuildResult

    Build result for entering play mode in the editor.

    AddressablesPlayerBuildResult

    Build result for building the Addressables content.

    AddressablesPlayerBuildResult.BundleBuildResult

    Information about a bundle build results

    BuildScript

    Entry point to set callbacks for builds.

    BuildUtility

    Utility class for the Addressables Build Content process.

    CachedAssetState

    The Cached Asset State of an Addressable Asset.

    CachedBundleState

    Cached state of asset bundles.

    ContentUpdateScript

    Contains methods used for the content update workflow.

    FileRegistry

    Use to contain files created during a build.

    SceneManagerState

    Serializable object that can be used to save and restore the state of the editor scene manager.

    Structs

    AssetState

    The given state of an Asset. Represented by its guid and hash.

    ContentUpdateScript.ContentUpdateContext

    Contains build information used for updating assets.

    Interfaces

    IDataBuilder

    Builds objects of type IDataBuilderResult.

    IDataBuilderResult

    The result of IDataBuilder.Build.

    Enums

    BuiltInBundleNaming

    Naming conventions for the built-in bundle name prefix.

    CheckForContentUpdateRestrictionsOptions

    Option for how to deal with automatically checking for content update restrictions as part of the Update a Previous Build workflow.

    MonoScriptBundleNaming

    Naming conventions for the monoscript bundle name prefix.

    SharedBundleSettings

    Determines the group whose settings used for shared bundles (Built In and MonoScript bundles).

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)