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    Class AddressablesContentState

    Data stored with each build that is used to generated content updates.

    Inheritance
    object
    AddressablesContentState
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class AddressablesContentState

    Fields

    Name Description
    cachedBundles

    Information about asset bundles created for the build.

    cachedInfos

    Dependency information for all assets in the build that have been marked StaticContent.

    editorVersion

    The version of the unity editor used to build the player.

    playerVersion

    The version that the player was built with. This is usually set to AddressableAssetSettings.PlayerBuildVersion.

    remoteCatalogLoadPath

    The path of a remote catalog. This is the only place the player knows to look for an updated catalog.

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