Class FileRegistry
Use to contain files created during a build.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build
Assembly: solution.dll
Syntax
public class FileRegistry
Constructors
| Name | Description |
|---|---|
| FileRegistry() | Initializes a new file registry instance. |
Methods
| Name | Description |
|---|---|
| AddFile(string) | Adds a file path to our set of file paths. |
| GetFilePathForBundle(string) | Given a bundle name, determine the file path for the bundle. |
| GetFilePaths() | Retrieves all the stored file paths. |
| RemoveFile(string) | Removes a file path from our set of file paths. |
| ReplaceBundleEntry(string, string) | Replace an entry in the File Registry with a new bundle name. |