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    Class FileRegistry

    Use to contain files created during a build.

    Inheritance
    object
    FileRegistry
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: solution.dll
    Syntax
    public class FileRegistry

    Constructors

    Name Description
    FileRegistry()

    Initializes a new file registry instance.

    Methods

    Name Description
    AddFile(string)

    Adds a file path to our set of file paths.

    GetFilePathForBundle(string)

    Given a bundle name, determine the file path for the bundle.

    GetFilePaths()

    Retrieves all the stored file paths.

    RemoveFile(string)

    Removes a file path from our set of file paths.

    ReplaceBundleEntry(string, string)

    Replace an entry in the File Registry with a new bundle name.

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