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    Class AddressablesPlayModeBuildResult

    Build result for entering play mode in the editor.

    Inheritance
    object
    AddressableAssetBuildResult
    AddressablesPlayModeBuildResult
    Implements
    IDataBuilderResult
    Inherited Members
    AddressableAssetBuildResult.Duration
    AddressableAssetBuildResult.LocationCount
    AddressableAssetBuildResult.Error
    AddressableAssetBuildResult.OutputPath
    AddressableAssetBuildResult.FileRegistry
    AddressableAssetBuildResult.CreateResult<TResult>(string, int, string)
    AddressableAssetBuildResult.CreateResult<TResult>()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class AddressablesPlayModeBuildResult : AddressableAssetBuildResult, IDataBuilderResult

    Implements

    IDataBuilderResult
    In This Article
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