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    Class BuildUtility

    Utility class for the Addressables Build Content process.

    Inheritance
    object
    BuildUtility
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: solution.dll
    Syntax
    public class BuildUtility

    Methods

    Name Description
    CheckModifiedScenesAndAskToSave()

    Used during the build to check for unsaved scenes and provide a user popup if there are any.

    GetNameWithHashNaming(BundleNamingStyle, string, string)

    Creates a new bundle name using its hash and a given naming style.

    IsEditorAssembly(Assembly)

    Determines if the given assembly is an editor assembly.

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