Class BuildUtility
Utility class for the Addressables Build Content process.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build
Assembly: solution.dll
Syntax
public class BuildUtility
Methods
| Name | Description |
|---|---|
| CheckModifiedScenesAndAskToSave() | Used during the build to check for unsaved scenes and provide a user popup if there are any. |
| GetNameWithHashNaming(BundleNamingStyle, string, string) | Creates a new bundle name using its hash and a given naming style. |
| IsEditorAssembly(Assembly) | Determines if the given assembly is an editor assembly. |