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    Class CachedAssetState

    The Cached Asset State of an Addressable Asset.

    Inheritance
    object
    CachedAssetState
    Implements
    IEquatable<CachedAssetState>
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class CachedAssetState : IEquatable<CachedAssetState>

    Fields

    Name Description
    asset

    The Asset State.

    bundleFileId

    The name of the cached asset states bundle file.

    data

    The cached asset state data.

    dependencies

    The Asset State of all dependencies.

    groupGuid

    The guid for the group the cached asset state belongs to.

    Methods

    Name Description
    Equals(CachedAssetState)

    Checks if one cached asset state is equal to another given the asset state and dependency state.

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