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    Class AddressablesPlayerBuildResult

    Build result for building the Addressables content.

    Inheritance
    object
    AddressableAssetBuildResult
    AddressablesPlayerBuildResult
    Implements
    IDataBuilderResult
    Inherited Members
    AddressableAssetBuildResult.Duration
    AddressableAssetBuildResult.LocationCount
    AddressableAssetBuildResult.Error
    AddressableAssetBuildResult.OutputPath
    AddressableAssetBuildResult.FileRegistry
    AddressableAssetBuildResult.CreateResult<TResult>(string, int, string)
    AddressableAssetBuildResult.CreateResult<TResult>()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: solution.dll
    Syntax
    public class AddressablesPlayerBuildResult : AddressableAssetBuildResult, IDataBuilderResult

    Properties

    Name Description
    AssetBundleBuildResults

    Build results for AssetBundles created during the build.

    ContentStateFilePath

    File path to the generate content state file

    IsUpdateContentBuild

    True if the build was doing an update to a previous build, else false.

    RemoteCatalogHashFilePath

    File path to the generated remote catalog hash file.

    RemoteCatalogJsonFilePath

    File path to the generated remote catalog json file.

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