Struct AssetState
The given state of an Asset. Represented by its guid and hash.
Implements
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build
Assembly: solution.dll
Syntax
[Serializable]
public struct AssetState : IEquatable<AssetState>
Fields
| Name | Description |
|---|---|
| guid | Asset states GUID. |
| hash | Asset State hash. |
Methods
| Name | Description |
|---|---|
| Equals(AssetState) | Check if one asset state is equal to another. |