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    Class BuildScript

    Entry point to set callbacks for builds.

    Inheritance
    object
    BuildScript
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Assembly: solution.dll
    Syntax
    public static class BuildScript

    Fields

    Name Description
    buildCompleted

    Global delegate for handling the result of AddressableAssets builds. This will get called for player builds and when entering play mode.

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