MonoBehaviour.OnFailedToConnect

function OnFailedToConnect (error : NetworkConnectionError) : void

Description

Called on the client when a connection attempt fails for some reason.

The reason why it fails is passed in as a NetworkConnectionError enum.

JavaScript
function OnFailedToConnect(error : NetworkConnectionError) {
Debug.Log("Could not connect to server: "+ error);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnFailedToConnect(NetworkConnectionError error) {
Debug.Log("Could not connect to server: " + error);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnFailedToConnect(error as NetworkConnectionError):
Debug.Log(('Could not connect to server: ' + error))