Possible status messages returned by Network.Connect and in OnFailedToConnect
in case the error was not immediate. Also used by the MasterServer in OnFailedToConnectToMasterServer
NoError |
No error occurred. |
RSAPublicKeyMismatch |
We presented an RSA public key which does not match what the system we connected to is using. |
InvalidPassword |
The server is using a password and has refused our connection because we did not set the correct password. |
ConnectionFailed |
Connection attempt failed, possibly because of internal connectivity problems. |
TooManyConnectedPlayers |
The server is at full capacity, failed to connect. |
ConnectionBanned |
We are banned from the system we attempted to connect to (likely temporarily). |
AlreadyConnectedToServer |
We are already connected to this particular server (can happen after fast disconnect/reconnect). |
AlreadyConnectedToAnotherServer |
Cannot connect to two servers at once. Close the connection before connecting again. |
CreateSocketOrThreadFailure |
Internal error while attempting to initialize network interface. Socket possibly already in use. |
IncorrectParameters |
Incorrect parameters given to Connect function. |
EmptyConnectTarget |
No host target given in Connect. |
InternalDirectConnectFailed |
Client could not connect internally to same network NAT enabled server. |
NATTargetNotConnected |
The NAT target we are trying to connect to is not connected to the facilitator server. |
NATTargetConnectionLost |
Connection lost while attempting to connect to NAT target. |
NATPunchthroughFailed |
NAT punchthrough attempt has failed. The cause could be a too restrictive NAT implementation on either endpoints. |