Invokes the method methodName in time seconds.
After the first invocation repeats calling that function every repeatRate seconds.
// Starting in 2 seconds.
// a projectile will be launched every 0.3 seconds
var projectile : Rigidbody;
InvokeRepeating("LaunchProjectile", 2, 0.3);
function LaunchProjectile () {
var instance : Rigidbody = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Rigidbody projectile;
void LaunchProjectile() {
Rigidbody instance = Instantiate(projectile);
instance.velocity = Random.insideUnitSphere * 5;
}
void Example() {
InvokeRepeating("LaunchProjectile", 2, 0.3F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public projectile as Rigidbody
def LaunchProjectile():
instance as Rigidbody = Instantiate(projectile)
instance.velocity = (Random.insideUnitSphere * 5)
def Example():
InvokeRepeating('LaunchProjectile', 2, 0.3F)