OnMouseDrag is called when the user has clicked on a GUIElement or Collider and is still holding down the mouse.
OnMouseDrag is called every frame while the mouse is down.
// Darken the material color while user holds down the mouse.
function OnMouseDrag () {
renderer.material.color -= Color.white * Time.deltaTime;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseDrag() {
renderer.material.color -= Color.white * Time.deltaTime;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseDrag():
renderer.material.color -= (Color.white * Time.deltaTime)
OnMouseDrag can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.