MonoBehaviour.OnMouseExit

function OnMouseExit () : void

Description

OnMouseExit is called when the mouse is not any longer over the GUIElement or Collider.

OnMouseExit balances out OnMouseEnter

JavaScript
// Assigns a white color to the material 
// attached to this mesh.

function OnMouseExit () {
renderer.material.color = Color.white;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnMouseExit() {
renderer.material.color = Color.white;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnMouseExit():
renderer.material.color = Color.white

This function is not called on objects that belong to Ignore Raycast layer.

OnMouseExit can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.

IMPORTANT: This function has no effect on iPhone.