Name | Description |
---|---|
layerIndex | The index of the layer on which the IK solver is called |
Callback for setting up animation IK (inverse kinematics)
OnAnimatorIK() is called by the Animator Component right before it calls its internal IK system.
This callback should be used to setup the positions of the IK Goal and their respective weights.
See Also: OnAnimatorMove, Inverse Kinematics
using UnityEngine;
using System;
[RequireComponent(typeof(Animator))]
public class Example: MonoBehaviour {
protected Animator animator;
void Start ()
{
animator = GetComponent<Animator>();
}
void OnAnimatorIK(int layerIndex)
{
animator.SetIKPositionWeight(AvatarIKGoal.LeftFoot,leftFootWeightPosition);
animator.SetIKRotationWeight(AvatarIKGoal.LeftFoot,leftFootWeightRotation);
animator.SetIKPosition(AvatarIKGoal.LeftFoot,leftFootObj.position);
animator.SetIKRotation(AvatarIKGoal.LeftFoot,leftFootObj.rotation);
}
}