Version: 2023.2
Language : English
Projector component
Flare asset

Lens flares and halos

Lens flares and halos are lighting effects that can add atmosphere to your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
.

Lens flare
Lens flare

Render pipeline information

How you work with lens flare and halos depends on the render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
you use.

Feature name Built-in Render Pipeline Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Lens flares Yes

Use a Flare asset and, optionally, a Lens Flare component.
Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component, or a Screen Space Lens Flare override.
Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component, or a Screen Space Lens Flare override.
Halos Yes

Use a Halo component.
Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component.
Yes

Use a Lens Flare (SRP) Data Asset and a Lens Flare (SRP) component, or a Screen Space Lens Flare override.
Projector component
Flare asset