Before you start developing apps on the Unity Web platform, you might want to consider reading this section.
This section covers the following Web topics:
Page | Description |
---|---|
Web Player settings | Refer to the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info See in Glossary description of Web Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info See in Glossary. |
Interaction with browser scripting | The different methods used for browser scripting in Web. |
Web Native plug-ins for Emscripten | Web native plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info See in Glossary for Emscripten. |
Memory in Web | How to manage memory in Web. |
Caching in Web | Customize the Web cache behavior. |
Web graphics | How to use the Web Graphics API. |
Audio in Web | Information about audio capabilities in Web. |
Video playback in Web | Information about the video playback capabilities that Web supports. |
Texture compression in Web | Information about using texture compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression. See in Glossary in Web. |
Embedded resources on Web | Information about embedded resources in Web. |
Input in Web | The various input types that Unity Web supports. |
Configure a Web Canvas size | Configure the visible size of the Web canvas element. |
Web browser access | Manage browser authorization to access a device feature (webcam). |
Web networking | How to use networkingThe Unity system that enables multiplayer gaming across a computer network. More info See in Glossary in Web. |
Cursor locking and full-screen mode in Web | Cursor locking and full-screen mode support in Web. |
Web performance considerations | Web performance considerations. |
Debug and troubleshoot Web builds | Debug and troubleshoot Web builds. |