Version: 2023.2
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Importing local asset packages
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Removing local asset packages

When you import local asset packages, the Unity Editor places them in the Assets directory in your project.

You can manually remove assets from a project if you know the assets aren’t in use. You might consider this action to unclutter your project directory or to free up space on your local hard drive.

Warning: Make sure your project isn’t using any of the assets you remove. Unlike installed packages, the Package Manager doesn’t track assets that you imported from local asset packagesA collection of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files, with the .unitypackage extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More info
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, so it can’t detect when you remove dependent assets.

Before you begin

Make sure you understand these important notes before you begin:

  • Use this procedure to remove assets only if you added them to the current project by importing them by following the Importing local asset packages procedure.
    • Don’t use this procedure to try to remove UPM packages that you installed from a registry. For information about removing packages that you installed from a registry, refer to Remove a UPM package from a project.
    • Don’t use this procedure to try to remove asset packages that you downloaded and imported to your project by using the Package Manager window. For information about removing asset packages that you downloaded and imported by using the Package Manager window, refer to Remove imported assets from a project.
  • This procedure removes assets from the current project. It doesn’t remove the same assets that might exist in other projects.

Procedure

To remove one or more local asset package items from your project:

  1. Open your project.

  2. Open the Package Manager window and select a context from the navigation panel.

  3. Select the package you want to remove from your project and take note of the package name (A) and the publisher name (B). These names might help you identify the asset directory in a later step.

    The My Assets context shows the package name (A) and the publisher name (B)
    The My Assets context shows the package name (A) and the publisher name (B)
  4. Open the Project windowA window that shows the contents of your Assets folder (Project tab) More info
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    .

  5. Expand the Assets directory and locate the subdirectory for the package you identified in the Package Manager window in an earlier step.

  6. Explore the directory structure that the publisher created (C), confirm it’s the correct package, and identify the assets you want to delete (D). Note: Unity doesn’t impose directory names or structures on publishers, so their assets might not be in an easily identifiable directory. The directory structure might be simple or complex.

    The Project window with an assets folder selected (C) and its contents (D)
    The Project window with an assets folder selected (C) and its contents (D)
  7. Select the asset or assets you want to delete. Your selection can be a single asset, multiple assets, all assets in a subdirectory, or more.

  8. Right-click the selected items, and select Delete.

Important: ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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that depend on deleted assets aren’t reported as errors in the Console windowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
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. If you suspect the removal caused issues, import the package again. Refer to Download and import an asset package.

Additional resources

Importing local asset packages
Archives