A mesh is a collection of data that describes a shape. In Unity, you use meshes in the following ways:
In addition to regular meshes, Unity also supports deformable meshes.
Deformable meshes fall into the following categories:
You can add meshes to a Unity project in the following ways:
Unity stores meshes in your project as mesh assets, and represents them in C# code with the MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary class.
Depending on how you use meshes, they work with different components:
For detailed information about the data that a mesh contains and how Unity represents that data, see Mesh data.