The SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view is where you visualize and interact with the world you create in the Editor. In the Scene view, you can select, manipulate, and modify GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary that act as scenery, characters, camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary, lights, and more.
Topic | Description |
---|---|
Overlays | Manage the persistent, customizable panels and toolbarsA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info See in Glossary that contain Scene view authoring tools. |
Position GameObjects | Modify the Transform values of GameObjects. |
Scene view navigation | Move around the Scene view efficiently. |
Scene view Camera | Configure the Scene Camera. |
Control a camera in first person | Navigate through the Scene view while you look through a camera. |
Pick and select GameObjects | Select GameObjects in the Scene view and manage their pickability. |
Scene visibility | Hide and display GameObjects in the Scene view. |
Scene view View Options toolbar | Select view options for the Scene View and enable or disable lighting and audio. |
Gizmos menu | Hide and display gizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info See in Glossary in the Scene view. |
Scene view context menu | Access common Scene view actions directly in the Scene view. |
Custom Editor tools | Create Editor tools to use in the Scene view. |