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EditorGUILayout.Slider

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public static function Slider(label: GUIContent, value: float, leftValue: float, rightValue: float, params options: GUILayoutOption[]): float;
public static float Slider(GUIContent label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static def Slider(label as GUIContent, value as float, leftValue as float, rightValue as float, *options as GUILayoutOption[]) as float

Parameters

label Optional label in front of the slider.
value 現在値
leftValue 最小値
rightValue 最大値
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float The value that has been set by the user.

Description

Make a slider the user can drag to change a value between a min and a max.


Scale the selected object between a range.

	// Editor script that lets you scale the selected GameObject between 1 and 100
	
	class EditorGUILayoutSlider extends EditorWindow {
	
		var scale : float = 0.0;
	
		@MenuItem("Examples/Editor GUILayout Slider usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutSlider);
			window.Show();
		}
		
		function OnGUI() {
			scale = EditorGUILayout.Slider(scale,1, 100);
		}
		function OnInspectorUpdate() {
			if(Selection.activeTransform)
				Selection.activeTransform.localScale = Vector3(scale, scale, scale);
		}
	}
public static function Slider(property: SerializedProperty, leftValue: float, rightValue: float, label: GUIContent, params options: GUILayoutOption[]): void;
public static void Slider(SerializedProperty property, float leftValue, float rightValue, GUIContent label, params GUILayoutOption[] options);
public static def Slider(property as SerializedProperty, leftValue as float, rightValue as float, label as GUIContent, *options as GUILayoutOption[]) as void

Parameters

label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue 最小値
rightValue 最大値
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change a value between a min and a max.