label | Optional label in front of the slider. |
value | 現在値 |
leftValue | 最小値 |
rightValue | 最大値 |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
float The value that has been set by the user.
Make a slider the user can drag to change a value between a min and a max.
Scale the selected object between a range.
// Editor script that lets you scale the selected GameObject between 1 and 100 class EditorGUILayoutSlider extends EditorWindow { var scale : float = 0.0; @MenuItem("Examples/Editor GUILayout Slider usage") static function Init() { var window = GetWindow(EditorGUILayoutSlider); window.Show(); } function OnGUI() { scale = EditorGUILayout.Slider(scale,1, 100); } function OnInspectorUpdate() { if(Selection.activeTransform) Selection.activeTransform.localScale = Vector3(scale, scale, scale); } }
label | Optional label in front of the slider. |
property | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | 最小値 |
rightValue | 最大値 |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Make a slider the user can drag to change a value between a min and a max.