docs.unity3d.com
    Show / Hide Table of Contents

    Class LocomotionProvider

    The LocomotionProvider is the base class for various locomotion implementations. This class provides simple ways to interrogate the LocomotionSystem for whether a locomotion can begin and simple events for hooking into a start/end locomotion.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ContinuousMoveProviderBase
    ContinuousTurnProviderBase
    SnapTurnProviderBase
    TeleportationProvider
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [DefaultExecutionOrder(-210)]
    public abstract class LocomotionProvider : MonoBehaviour

    Properties

    locomotionPhase

    The LocomotionPhase of this LocomotionProvider.

    Declaration
    public LocomotionPhase locomotionPhase { get; protected set; }
    Property Value
    Type Description
    LocomotionPhase
    Remarks

    Each LocomotionProvider instance can implement LocomotionPhase options based on their own logic related to locomotion, such as input actions and frames during the animation.

    See Also
    LocomotionPhase
    TunnelingVignetteController

    system

    The LocomotionSystem that this LocomotionProvider communicates with for exclusive access to an XR Origin. If one is not provided, the behavior will attempt to locate one during its Awake call.

    Declaration
    public LocomotionSystem system { get; set; }
    Property Value
    Type Description
    LocomotionSystem

    Methods

    Awake()

    See MonoBehaviour.

    Declaration
    protected virtual void Awake()

    BeginLocomotion()

    Invokes begin locomotion events.

    Declaration
    protected bool BeginLocomotion()
    Returns
    Type Description
    Boolean

    Returns true if successful. Otherwise, returns false.

    CanBeginLocomotion()

    Checks if locomotion can begin.

    Declaration
    protected bool CanBeginLocomotion()
    Returns
    Type Description
    Boolean

    Returns true if locomotion can start. Otherwise, returns false.

    EndLocomotion()

    Invokes end locomotion events.

    Declaration
    protected bool EndLocomotion()
    Returns
    Type Description
    Boolean

    Returns true if successful. Otherwise, returns false.

    Events

    beginLocomotion

    Unity calls the beginLocomotion action when a LocomotionProvider successfully begins a locomotion event.

    Declaration
    public event Action<LocomotionSystem> beginLocomotion
    Event Type
    Type Description
    Action<LocomotionSystem>

    endLocomotion

    Unity calls the endLocomotion action when a LocomotionProvider successfully ends a locomotion event.

    Declaration
    public event Action<LocomotionSystem> endLocomotion
    Event Type
    Type Description
    Action<LocomotionSystem>

    startLocomotion

    (Deprecated) The startLocomotion action will be called when a LocomotionProvider successfully begins a locomotion event.

    Declaration
    [Obsolete("startLocomotion has been deprecated. Use beginLocomotion instead. (UnityUpgradable) -> beginLocomotion", true)]
    public event Action<LocomotionSystem> startLocomotion
    Event Type
    Type Description
    Action<LocomotionSystem>
    Remarks

    startLocomotion has been deprecated. Use beginLocomotion instead.

    See Also
    beginLocomotion
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023